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A Game Designer Hid a Gold Trophy in the Woods. Let the Treasure Hunt Begin

HarveyGames2025-07-0310020

The muddy trail levels out and we stop to catch our breath. Which is good, because hiking with my eyes covered has been a pain in the ass. A voice says: “You can take your blindfold off now.” I squint as I get my bearings. Then, after a bit more hiking and some bushwhacking, I finally see it. The prize. The thing no one is supposed to know the location of, at least for another few weeks. A golden treasure.

I have to fight a lizard-brain instinct to reach for it. No. If all goes to plan, the treasure will soon belong to someone else—to the winner of a wild treasure hunt dreamed up by two of the guys leading me through this remote wilderness. One is a musician named Tom Bailey. The other is Jason Rohrer, the mastermind. Rohrer has designed some of the brainiest, highest-concept video games of the 21st century. Now there’s this: not a video game, but Rohrer’s first game set in the real world.

This is the real Project Skydrop trophy. This is not its real location.

Photograph: Peter Fisher
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