A Game Designer Hid a Gold Trophy in the Woods. Let the Treasure Hunt Begin

The muddy trail levels out and we stop to catch our breath. Which is good, because hiking with my eyes covered has been a pain in the ass. A voice says: “You can take your blindfold off now.” I squint as I get my bearings. Then, after a bit more hiking and some bushwhacking, I finally see it. The prize. The thing no one is supposed to know the location of, at least for another few weeks. A golden treasure.
I have to fight a lizard-brain instinct to reach for it. No. If all goes to plan, the treasure will soon belong to someone else—to the winner of a wild treasure hunt dreamed up by two of the guys leading me through this remote wilderness. One is a musician named Tom Bailey. The other is Jason Rohrer, the mastermind. Rohrer has designed some of the brainiest, highest-concept video games of the 21st century. Now there’s this: not a video game, but Rohrer’s first game set in the real world.

This is the real Project Skydrop trophy. This is not its real location.
Photograph: Peter Fisher