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After Decades, This Frenetic Japanese Game Genre May Finally Be Ready For Its Moment

PatrickGames2025-07-038650

The battlefield is turning on a narrow point, and I am a whirlwind of swords, the center of a raucous, violent symphony. Nameless soldiers crowd around me in the hundreds; allies in blue, and enemies in red. Mounted cavalry charges a closed-off outpost as I cut through a nearby mage. Then I charge, my legendary hero taking down ten, twenty, fifty enemy soldiers with every wild strike. I burst into the outpost and sow chaos. I'm a bull, and every inch of the map is my own personal china shop.

Fire Emblem Warriors, released earlier this fall for the Nintendo Switch, is an amalgamation of Nintendo's Fire Emblem series of medieval fantasy-themed tactics games. It gives the player control of one of a number of powerful, heroic characters in the middle of large-scale infantry combat scenarios; as a superhuman warrior-god, the player's goal is to guide their side to victory, switching between several heroes on the battlefield at will, nudging combat this way and that to ensure victory.

But while Fire Emblem Warriors is compelling, its most salient trait is that it's far from the only game out there like it. By my count, it's the forty-seventh.

In 1997, the Omega Force development team and publisher Koei released Sangokumusou ("Three Kingdoms Unrivalled") in Japan, a one-on-one fighting game that in its later Western launch would receive the name Dynasty Warriors. Featuring stylized re-imaginings of characters and settings from the Three Kingdoms era of Chinese history, the game featured heavily weapon-oriented combat. It was a fairly technical game, reliant on parries and precise timing; while well received at launch, it was far from a trend-setter.

The next time Omega Force approached this setting, in 2000, their approach was different. They kept the aesthetic, which merged Chinese history with the operatic mood and visual stylings not entirely unfamiliar to fans of, say, Final Fantasy, but they ditched the core fighting element. Instead, the game was a more open-ended 3D action game. As in the original, you took the role of a hero from the Three Kingdoms era; this time you got to lead your kingdom to victory in group combat, recreating battles from history until fighting your way to dominance over all of China. The core of the experience was a story mode, mixing pseudo-historical narrative intrigue with the adrenaline of leading digital troops into battle. Called Shin Sangokumusou in Japan, the "shin" marking the game as a spin-off from the main franchise, it was released in the West as the comparatively more straightforward Dynasty Warriors 2.

This time, something clicked. It's hard to pinpoint precisely why Dynasty Warriors 2 stood out, but it did. Reviewers at the time were impressed by the sheer amount of action on the screen (it was no small feat in 2000 to feature fully three-dimensional combat among dozens of enemies, all moving and fighting at once). Additionally, though, there was something magnetically frenetic about it all, the high-speed combat merging with the grandiosity of the setting to build a kind of high-action ballet: Crouching Tiger, Hidden Dragon by way of the old-school beat-em-up.

Koei Tecmo Games/Nintendo

Regardless, the game was successful enough for Omega Force and Koei to make another. And then another. And another. And a spin-off, featuring Japanese samurai instead of Chinese warlords. Then sequels to the spin-offs, and then tie-ins based on popular Japanese franchises like Gundam and One Piece, Berserk and Fist of the North Star. As of this writing, counting spin-offs, I was able to pinpoint nearly 50 titles on the market right now following the formula set by Dynasty Warriors 2, with at least five more slated to be released in the next couple of years. Once a small lark by a mid-tier developer, the Musou series, as it's come to be called (a rough Japanese equivalent to the Warriors naming convention), is now a reliable workhorse of Japanese gaming, a series that's gone strong for 20 years and shows no signs of stopping.

And yet it's also moved out of sight. In 2017, Musou games are a paradox, popular enough to continue but rarely discussed, possibly the most prolific franchise in all of gaming but without any of the cultural cachet similarly robust sagas possess. Musou games are the dime novels of gaming—nobody sings their praises, but people sure are buying them.

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