
I am a polar bear, careening over snowy hills in continuous cartwheels. Then, I am a pack of Douglas firs, our branches undulating like snakes. Then an elk. A galaxy. A desert. A streak of light imported from deep space. In Everything, out now on PlayStation 4 (and slated for PC next month), I am the essence of creation moving through all these things. That title isn't a feint or an oversell: In this game, you can be everything.
Everything is the brainchild of David O'Reilly, an artist and digital creator who's probably best known for designing the videogame interfaces used in Spike Jonze's Her. In the videogame world, though, he's celebrated as the creator of Mountain, a beguiling and confounding title about the life of a single mountain, suspended in space. It lived on your computer. Life grew on it. It talked to you. Eventually, it would leave. Mountain was a polarizing work, the sort of thing that provokes critical debate about what a "videogame" actually is. At its heart, though, Mountain was an eccentric, playful meditation on existence from a narrow field of view—a sort of ontological toybox.
Everything takes that same sensibility and projects it to the heavens.

With its revolutionary mechanics unlike anything in gaming history, 'Everything' challenges you to view the world as never before. A game that transcends mere entertainment and surpasses expectations of interaction—including your very capabilities; there is nothing quite like it.

Unfolding Like a Puzzle Where Every Aspect Matters, 'Everything' is an Unparalleled Gaming Experience That Explores Mysterious Territories – A Must-Play for Seekers of Innovation and Adventure in the Digital Realm.