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Stop Putting Pressure on Developers to Rush Games to Market

IsraelGames2025-07-033930

If you've been anywhere near the internet in the past few days, you've likely heard there's a sequel coming for The Legend of Zelda: Breath of the Wild. Nintendo dropped a 1.5-minute trailer for the game during last week's E3, and as soon as it hit, everyone on Twitter seemed to be talking about exactly the same thing. Gamers immediately started picking apart each scene for clues and debating what they might mean. It was fun, and then it was done. That’s the problem with buzz. Once it's over there's nothing to do but cool your heels until the game's release. 

Bustin BokoblinsThe Legend of Zelda, 'Dinky,' and a Bridge to My DaughterKeema Waterfielde3Nintendo Has Been Stuck in a Creative RutCecilia D'AnastasioConsolation Prize The PS5 Is Starting to Look Like the Revolution It PromisedPeter Rubin

Here’s the thing, though: Patience is a virtue. Gamers need to learn to wait.

The worst-kept secret in the industry is that AAA titles often ship unfinished. There’s a reason day-one patches are a thing—these games are so massive that there literally aren’t enough hours in the day to repair everything that needs fixing. It’s also why crunch has become the rule, rather than the exception, in game development. (It’s so common that the 40-hour workweek of the Ratchet & Clank: Rift Apart development team became news.)

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