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The Biggest Surprises (and Missed Opportunities) of the E3 Press Conferences

LandonGames2025-07-035750

It's Tuesday, which means the E3 show floor is now open. It also means we're finally at the end of a four-day slog of press conferences from some of the gaming world's largest publishers. While Activision Blizzard still doesn't do its own pre-E3 event, just about everyone else does, which means these 96 hours have been a deluge of announcements and reveals that we did our best to get our arms around. We didn't even cover them all: the Square Enix press conference was basically devoid of new information, and the PC Gaming Show, while compelling, was mostly a long list of indie game announcements—some of which we'll be getting to later this week.

So, for now, here's everything you need to know about every press conference you need to know about. Get through this, and you'll be ready for all the other E3 news that starts....well, now.

Electronic Arts

E3 kicked things off on Saturday (yes, Saturday) with a quiet, largely uneventful press conference from Electronic Arts, broadcasted from their annual EA Play event at the Hollywood Palladium. The presser opened with Battlefield V, set during World War II, which will have heavily destructible environments and a Battle Royale Mode a la Fortnite. Respawn Entertainment gave up some details about their in-progress Star Wars game—more on that shortly—and a bit of an update on the ongoing service for Star Wars: Battlefront II.

In new games, EA revealed Unravel 2, a follow-up to its game about a precocious, cuddly little yarn man (this time, he has a friend!) and Sea of Solitude, a compellingly brooding small game introduced by a compellingly earnest German developer. The publisher also took the wraps announced a mobile Command & Conquer game and gave a lengthy demo of Anthem, BioWare's upcoming shared-world mech game that seems to be aiming to be a Destiny killer. Even better, Anthem now has a date: February, 22, 2019. (Also FIFA was there, because FIFA is always there.)

Biggest Surprise: We got a name for Respawn's new Star Wars game: Jedi: Fallen Order. Respawn has made great first-person shooters with the Titanfall series, so it'll be interesting to see what they can do with the Star Wars license.

Biggest Missed Opportunity: Jedi: Fallen Order was announced sans logo or even concept trailer, which felt like a letdown. It's hard to get excited about a name, even when it's a good name.

Microsoft

Microsoft's last couple of Xbox press conferences haven't exactly succeeded at articulating the future of the Xbox—even if that future is unexpectedly bright. This year, then, was a pleasant surprise: Microsoft brought a lot of material, and a lot of surprises.

First, the publisher has quietly been getting very acquisition-happy, and is hoping to bolster its first-party games with a slew of studios that they now own. These include Ninja Theory, who made last year's Hellblade: Senua's Sacrifice, Undead Labs (State of Decay), Playground Games (Forza Horizon), and Compulsion Games (We Happy Few). It's hard to say whether or not acquisitions like this are good for studios; creators get a payday, but history is riddled with instances of big publishers buying small studios and slowly running them into the ground. Time will tell whether or not this is good for gaming, but it's certainly a good move for Microsoft.

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