
The original Metal Gear Online was a quirky, exploit-riddled, nonetheless fascinating experience. It offered gazillions of covert, optionally nonlethal ways to skirmish with other players across a battery of maps and stealth-flavored mission templates. But it never really caught on, leading publisher Konami to scotch the endeavor on June 12, 2012, two years to the day after it launched alongside Metal Gear Solid 4.
Now it's coming back, the name unchanged, without sequel numbers or outlandish post-colon appellations. Just Metal Gear Online, hey how's it going, or in series parlance, "Kept you waiting, huh?"
The video below offers a fresh-from-the-Tokyo-Game-Show guided tour of the game's elaborate play styles and modes. Those of you still working through Metal Gear Solid V: The Phantom Pain—if you aren't, you'll need to be to download Metal Gear Online free on PlayStation 4 or Xbox One when it arrives October 6—probably wondered why they created an avatar at the story's outset.
No spoilers here, but the avatar also is for Metal Gear Online, originally slated to ship in tandem with The Phantom Pain, then knocked back a month on consoles and until January for the PC version.