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FBC: Firebreak Reveals July 15 Patch Notes

JessicaGames2025-07-171100

Remedy Entertainment just rolled out a new update for FBC: Firebreak, bringing a long list of changes meant to tighten up the game’s audio, visuals, and overall feel. FBC: Firebreak launched on June 17 for PC, PS5, and Xbox Series X/S, and not long after, the studio confirmed it had already pulled in over a million players across platforms.

Still, that early milestone hasn’t translated into much momentum on PC. FBC: Firebreak Steam stats show a peak concurrent player count of just 1,992, and recent feedback has been mixed. Of the 1,637 user reviews on the platform, around 68% are positive. The main complaints center on missing chat functions and stubborn connection problems. Remedy did push out a smaller update earlier in July to begin tackling some of those issues, and this new patch builds on that.

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The 1.4 patch for the first-person shooter FBC: Firebreak introduces a broad set of improvements, with a strong emphasis on audio. Gunfire sounds have been improved to feel more powerful, while actions like melee swings, movement, and item pickups come with more detailed audio. Spatial sound has been adjusted too, making it easier to pinpoint where enemies are coming from. Ambient noise like faucets, ammo stations, and Hot Fix fans has also been bumped up in the mix. On top of that, new audio cues have been added for enemy deaths, interactive objects like the resonator panel, and key items such as Lost Assets and Research Samples.

UI tweaks and tutorial updates are also part of the patch. HUD elements have been cleaned up, and FBC: Firebreak's tutorial prompts now appear more logically depending on what’s happening in-game. Some bugs involving objective markers, Crisis Kit loadouts, and language scaling have been smoothed out. The ping system now covers grenades and ammo boxes, and other minor issues, like Crisis Kit loadouts not updating properly at the end screen and players navigating menus during tutorials, have been fixed as well.

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A handful of PC-specific problems were addressed too, including DLSS occasionally messing with visuals and a bug that caused the submachine gun to disappear in third-person. Some out-of-bounds item issues and spots where players could get stuck were also cleaned up to improve stability overall. On the gameplay side, the update fixes a few persistent bugs that kept certain perks from activating as they should, and a bug that caused FBC: Firebreak trophies to not display properly on PS5 has been resolved.

On the multiplayer front, stability has been tightened up to help with disconnection and loading problems. A couple of item-related tweaks round out the patch, including more consistent pearl spawning in Ground Control and a slightly slower, but steadier, healing effect from faucets. It’s a quality-of-life update, mainly, but it should help FBC: Firebreak feel more responsive and smooth moving forward.

FBC: Firebreak Patch Notes v1.4

Audio

Weapons sound better and more powerful across the board. Player presence sounds more immersive: Improvements in player melee, loadout, item, pickup and movement sounds.

Gameplay audio feedback is sharper: Improved critical prompts, player and enemy damage sounds, shield and health feedback, and enemy spawn sounds.

Better spatial clarity: Sound placement and balance have been improved to help you understand where threats are coming from.

Lost Assets and Research Samples are less intrusive: Their pickup sounds now have more variation and sit better in the audio mix.

Improved ambient cues: You’ll now hear the fans in Hot Fix powering up before they become dangerous, and using faucets and ammo stations is now more audible. The BOOMbox now has new SFX when broken and turned off.

Added or updated SFX for objects like the resonator panel, Glow harmful condition, and new enemy death types. General audio improvements across the board.

User Interface & Tutorials

Adjusted tutorial triggers to show up sooner or only when relevant. Improved HUD clarity. Fixed bugs in objective tracking, Crisis Kit selection, and unlock notifications. Corrected several issues affecting UI scaling and text in multiple languages. Visual improvements to Hank’s speech window flicker and Corrupted Item highlighting. Fixed an issue where players were able to navigate in Requisitions and Research menus during tutorials. Ping system updated. You can now ping grenades and ammo boxes. Fixed an issue where players would see the previously equipped Crisis Kit in the match end screen after changing it to another one in the elevator during a Job.

Visual Effects & Graphics

New damage VFX added to power and repair emergencies to highlight that they are being damaged. Added new VFX for Powerful Enemy overshields and death. Fixed an issue in Meltdown where the flare effect could cause distortion effect to corrupt the screen. Fixed an issue in Frequency Shift where the Pink Goo visual effect could stay and obstruct the view after player death. Fixed issues with the Submachine Gun model sometimes not displaying correctly in third-person perspective. Updated player backpacks with improved geometry and textures. Fixed an issue where Lost Assets could get stuck in environments and ceilings or go out-of-bounds when the player dies in a Shelter. Fixed an issue where enabling DLSS while playing on PC didn’t disable Global Reflections and SSAO settings, leading to visual issues.

Player Movement & Physics

Fixed edge cases where players could get stuck or fall out of bounds. Improved revive reliability and interaction with world objects in tight spaces.

Game Progression & Unlocks

Fixed trophy visibility on PlayStation 5. Resolved issues with perk unlocking and mission progression resets. The Hunter Gatherer perk now reliably picks up all the Lost Assets dropped by Powerful Enemies. The Pocket Dimension perk now increases ammo reserves, as it should. Fixed an issue where the Desperate Measures perk was activating even if player still had some ammo left. Added more grease to the Greasy Fingers perk so that it now increases equipment swap speed as intended.

Enemies & Combat

Improved tutorials for Crisis Kit features. Fixed the Duck Corrupted Item so that it now correctly follows players. Quack! Fixed an issue where you could push the Trooper Powerful Enemy out-of-bounds in Zone 3 of Paper Chase. Fixed an issue where Powerful Enemies in Ground Control could survive falling out of the jobsite area and block evacuation or advancing to the next Zone. Fixed an issue where the Hiss Breaker enemy could ignore the Shock harmful condition and still damage players when they are attacking its weak spot.

Multiplayer & Connectivity

Further improved session stability. Players should reconnect more reliably and rejoin Quick Play matches. Fixed visual bugs in loading screens, objective markers, and nameplates. Addressed backend errors and inconsistencies in party states and match transitions.

Items & World Objects

Fixed an issue in Ground Control where in some cases you might not find enough Pearls to proceed to the next step of the Job. Lowered healing speed when drinking from the faucets. It still heals the same amount, just a bit more slowly. Fixed an issue with missing vibration feature on Dual Sense controller when playing on Windows PC.
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